An entertaining post from Marty McGuirk reminded me that I wanted to expand on Summons, which I wrote back in October. There I argued that realism lies in the textures and colours between the details, rather than in the details themselves.
Consequently, some of the most realistic models you’ll find are taken out of the box and simply weathered by master painters. Some freelance railroads ooze a sense of place that you believe you have visited.
So, why bother with detail? The purpose of detail is to accurately portray the prototype – nothing more and nothing less. Getting the accuracy of the model right is a personal quest for each of us. Some of us prefer to go the distance, while the others prefer to stop off at the first pub.
But here’s the thing: once the model is painted, you and the other foamer who has also attempted the same model are the only ones who will know that you spent hours twisting wire to better represent the chains on the doors. So, Marty is right: don’t sweat the details, unless that’s your thing, in which case, don’t expect anyone else to notice.